miercuri, 5 octombrie 2011
eMag Ce ai face cu 100.000 de Euro.
Ideea ar fi.. cum ca video'ul care strange cele mai multe vizualizari timp de o luna castiga un Laptop.. acu eu nu cred ca am vreo sansa... Sanse au cei care au N'shpe.. mi de prieteni pe o retea de socializare (ex: facebook).. dar cine stie.. vedem !! :)
Video Link
sâmbătă, 1 octombrie 2011
TERA
Release date ~TBA 2011~
The Exiled Realm of Arborea (also known as TERA Online) is a Massively Multiplayer Online Role Playing Game (MMORPG) by Bluehole Studio. It was released in South Korea on January 25, 2011. The date for release of North America and Europe is Spring of 2012, beta testing starts early 2012. Possible localizations for other regions have been mentioned, but have not yet been confirmed besides Japan.
~Races~
The 'Amani' - a race of draconian humanoids.
The 'Baraka' - a giant, intelligent race.
The Castanics - a demon-like race.
The Elins - an innocent nature loving race.
The High Elves
The Humans.
The animal-like Popori.
There are male and female counterparts for each of the races except for the Baraka, which are genderless.
~Classes~
The ARCHER who is a “Range Damage Class” uses a bow and wears light armor. This class is known to have the tool for every job with its evasive abilities, traps, minor melee attacks, and arrows that poison, explode, pierce armor, rapid fire, and area of effect enemies.
The SORCERER who is a “Range Magic Damage Class” uses an arcane disc to channel his magic and wears cloth armor. Known as “Warriors of Intellect” they do massive damage using fire, ice, arcane, and debuffs as long as they can keep their enemies away. They have several moves to help them evade and trap enemies.
The SLAYER who is a “Melee Damage Class” uses a 2-handed sword and wears light armor. This ultimate solo class has high damage attacks while also being quick and agile enough to never be hit. They are also known for their round house sword attack and ability to flip over and around enemies.
The BERSERKER who is a “Melee Damage Class” uses a massive 2-handed axe and wears heavy armor. Also known as “Damage Juggernauts” this class is the heaviest hitter in the game and knocks around foes like dolls. They have the ability to block with their axe and make good back up tanks since they can take heavy damage. The only downside to this class is they are very slow moving.
The LANCER who is a “Blocking Tank” uses a shield and lance and wears heavy armor. This class is most impressive because of its ability to use his shield to completely guard himself and allies behind him. But do not doubt his damage because lancers use both their lance and shield to do massive damage with shield bashes and lance thrusts.
The WARRIOR who is a “Evasive Tank” uses twin swords and wears light armor. Acting almost like a common rogue or assassin this class has the best dodging and evading abilities in the game. His quick attacks enable him to keep agro while dealing constant, higher than LANCER, damage.
The MYSTIC who is a “Support Healer Class” uses a scepter and wears cloth armor. More support than heals, the mystic acts as a party buffer. His abilities to summon minions and use crowd control make him useful. The newest and most interesting part about this class though is that he drops health and energy orbs on the ground that his teammates must pick up; this is how mystics heal.
The PRIEST who is a “Healer Support Class” uses a staff and wears cloth armor. This ultimate healer has the most extensive skill tree in the game that makes him able to buff and heal party members while still dealing damage and being able to solo. He has target and area of effect heals, stat boosts, barriers, and a few evasive moves to protect him.
vineri, 23 septembrie 2011
Red Orchestra 2

Red Orchestra 2: Heroes of Stalingrad is a WWII themed first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad. The game was released on 13 September 2011. The developers have stated that the game is a PC exclusive and have no plans to bring it to the consoles. The game contains many new features including a new first person cover system combined with blind firing, first person collision detection as well as an entire new system of statistics tracking and enabling player development.
Red Orchestra 2 is a realistic first-person shooter. Guns behave realistically, with bullet drop and spin taken into account. The game also takes away with elements of a traditional HUD like an ammo counter, forcing players to remember, or manually check, the approximate amount of rounds are left in the gun's magazine. When reloading a weapon, the character will check the weight of the new magazine and determine if it's heavy (full or close to full) or light (empty or close to empty). The game's first person cover system allows players to hide behind all objects in the world to avoid gunfire. While in cover players can peek out to take more accurate shots or fire blindly. However the shape, size and composition of the object will change its effectiveness at protecting the player. Smaller objects may not cover the player's entire body and some may not stop bullets. Health does not regenerate over time or by use of medical equipment, but non fatal wounds must still be bandaged so no more health is lost through blood loss.
There are Tanks in Red Orchestra 2, with more vehicles added in after the game's launch. The interiors of each tank are fully recreated with either human or AI controlled characters manning each station. The level of detail was described by Tripwire's president John Gibson as rival or exceeding tank simulation games. Because of the extensive work required to recreate each vehicle, which Tripwire estimates to take three months each, the game will launch with two tanks. The German Panzer IV and Soviet T-34. Two more tanks and two troop carriers are in production and will be added to the game for free shortly after launch.
luni, 19 septembrie 2011
R@GE
The user plays as a survivor of the 2029 Apophis meteorite impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble dune buggy racing seen in games like MotorStorm, as that sort of gameplay will be an important feature of Rage. Players will have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title, trailers have shown a mix of mainly first person shooter elements as well as driving elements. (Racing is optional in Rage.)
Rage will also feature some role-playing game (RPG) elements—an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons. There will also be side missions. More on the RPG elements have not been detailed. At E3, Tim Willits stated that at the game's core is a first person shooter with car-combat added in and without the racing being the sole and central focal point. The world will be populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world will also be populated by mutants, who will serve as the player's main enemies at least for the first half of the game, as id is currently talking of a major change taking place at the midway point of the game.
In Rage's story, the asteroid strikes on August 23, 2029, and the few pockets of survivors are forced to begin a new civilization.
The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations, including racetracks. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, and later races, although id Software has hinted at some sort of significant change around the halfway point in the storyline, where races become relevant.
The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies.


